iPhone, iPad, Mac & Apple TV
The public Apple beta is available through TestFlight. iOS, macOS and tvOS store releases are upcoming; availability is confirmed separately for each platform.
Apple launch priorities →THE NEXT CHAPTER / DEVELOPMENT ROADMAP
Same mission. More screens. Apple and Android are the next launch focus, while PC development continues towards itch.io and Steam, with GOG if possible.
Updated
Planned milestones. No port release dates announced.

Every launch feature included. Reach hundreds of players across platforms before considering monetisation; no automatic charging threshold.
THE DESTINATIONS
Updated 5 November 2026: Apple and Android launches are the immediate focus. PC is about 50% complete by our current estimate, with itch.io and Steam planned and GOG if possible. This is a development estimate, not a release date; testing and store readiness determine availability.
The public Apple beta is available through TestFlight. iOS, macOS and tvOS store releases are upcoming; availability is confirmed separately for each platform.
Apple launch priorities →Development is around halfway through by our current estimate. itch.io and Steam are planned; there is no public PC download or fixed release date yet.
The Steam plan →Android phone and TV builds are in development and testing. The Android launch is an immediate priority alongside Apple; Google Play availability is still upcoming.
The Android plan →itch.io and Steam are the planned PC storefronts. GOG is a possibility if accepted; none has a confirmed FlagFall store link yet.
Other PC releases →PLATFORM WORKSTREAMS
Start with iPhone and iPad, with Mac and Apple TV releases subject to their own readiness and review. Priorities are a clear first mission, understandable vehicle switching and reliable play. Early feedback will guide improvements while the Android and PC work continues.
Confirmed availability and download links will appear in launch updates on the homepage. For a look at the game, watch the gameplay teaser.
A clearer first mission. A better first session.
Adapt the game for desktop controls, menus, audio and saves. The aim is to carry the core capture-and-return experience to Windows and Linux, with readable interfaces and comfortable keyboard and controller play.
Map-editor availability on the PC port is not confirmed for launch. The Apple map editor shows the creative tools already being developed; editor availability on new platforms will be confirmed separately.
Built for keys, controllers and bigger screens.
Steam is a planned PC storefront alongside itch.io. Store-specific achievements, cloud saves and invitations are not confirmed launch features. The initial focus is reliable gameplay, controls and saves.
Steam Deck is a testing target: controls, text, performance and a complete play session need to work well on the handheld. Steam Deck Verified status has not been awarded or promised. Release dates and a Steam store link will be added when confirmed.
Windows, Linux and a handheld testing target.
Bring touch play to Android phones and tablets, with controller navigation for Android TV. Test the first mission, saves and online sessions across devices before releasing on Google Play.
Android is part of the next launch push alongside Apple, rather than waiting for PC. The launch remains free and ad-free. There is no confirmed release date, Google Play link or public APK download on this site yet.
Touch on mobile. Controllers on the TV.
Prepare itch.io and Steam releases when the Windows and Linux builds are ready. GOG is an additional possibility, subject to its acceptance and our ability to support the release.
More storefronts should make the game easier to reach. They should not delay improvements for people already playing.
More choice, once the first ports are ready.
FROM THE RUNNING GAME
Fresh captures from FlagFall on the iPad simulator. These are staged scenes in the Apple development build—not mockups of the future PC or Android versions.

The jeep has one crucial job: collect the flag and get it home.
Open full capture ↗
Two views. One island. Local split-screen on a single iPad.
Open full capture ↗Captured 30 October 2026 · iPad Pro 13-inch simulator · iPadOS 26.5 · Development build 41. Existing screenshot scenes stage the action. Full frames and HUD preserved; images resized and compressed for the web. Split-screen shows local versus, not an online match.
Yes. Android phone and TV builds are being tested, and the Android launch is a priority alongside Apple. It is not waiting for the PC release. No fixed date or public download has been announced.
Steam and itch.io are planned for PC. Windows and Linux development is about 50% complete by our current estimate; Steam Deck is a testing target, not a Verified claim. GOG is a possibility. These are future releases, with no public PC download here yet.
Apple–Android cross-play is a development goal, not a confirmed launch feature. Do not assume friends on different platforms or PC storefronts can join the same match. Compatibility will be published once verified. See the Apple multiplayer guide for the current development version.
Editor availability and full feature parity on the new ports will be confirmed separately. The Apple editor is shown in the current guide; do not assume every port includes the same tools at launch.
The beta and launch are free and ad-free, with every launch feature included. We will focus on reaching hundreds of players across platforms before considering monetisation. Reaching that point does not automatically introduce ads or charges; no paid model or date is announced.
This roadmap and the homepage launch updates will carry confirmed milestones and store links. You can also contact Polyphasic Developers with feedback or tell us which platform you’d like to play on.